Monday, June 22, 2009

The Conduit comes out tomorrow....but will it sell?

This has been the question hardcore Nintendo fans have been asking their fellow hardcore Nintendo fans for months. It's probably the most anticipated game coming out for the Wii right now, mostly because of the fully fleshed out on-line component and great graphics. I have mine pre-ordered, ready to go. Now, thats just me, and I also know that many hardcore Nintendo fans will buy it, but will The Conduit break into the semi-hardcore and causal audience? I wouldn't be surprised. If the commercial get enough air time on popular television channels, or will it become popular by word of mouth? Perhaps by good game reviews for numerous outlets. While reviews should be going up in a few hours from some of the bigger gaming outlets, I am truly worried for The Conduit's fate with the critics. So far, there have been three reviews from gaming magazines, 80%, 76%, and 87%. These are definitely good review scores, but I wonder if they are too low to get the stubborn Wii owners to commit to such a purchase. Then again, the hype for this game has soared to great heights, so I am hoping this will over-shadow any bad review scores from here on out. One more piece of information that makes me fairly confident in the sales of the game is Gamestop's and Amazon's top sellers list. Last week The Conduit was shown in Gamestop's best sellers, which made me a very happy guy. Then a few days later, the game placed somewhere in the 70's of the top 100 sellers list. Pretty damn good for a new IP, and REALLY good for a new IP on the Wii.

It will be in stores tomorrow, please go out and buy it, pretty please?

So, why am I pestering you with this rant about The Conduit? No, it's no Call of Duty or Fallout 3, but it is a superb game that has been very hardly worked on by High Voltage software for a while now. They also have more games coming to the Wii in the future such as Gladiator A.D. and The Grinder, both exclusive to the Wii. It should be no secret by now that I am a huge Nintendo fan boy, and it would suck to see this game tank at retail. Lets hope the internet works its wonders one more time by shooting The Conduit to stardom.

Saturday, June 20, 2009

Review---Grand Theft Auto: Chinatown Wars


When Chinatown Wars was announced during the Nintendo presser at E3 2008, many were skeptical. We had already seen what Rockstar could do in the portable space with the PSP, so we knew they had the talent, but what could they do with their advanced 3-D technology on the DS which features tiny touch-screens? Well apparently, you can do a lot. Not only did the game turn out to be one of the best this year, it now stands as the best reviewed DS game in history, and has since become one of my favorite games.

GAMEPLAY

As with every Grand Theft Auto game, the gameplay is hectic and fast. Rockstar managed to capture every aspect that makes the console GTA's so enjoyable and cram it into the DS. While on foot, you are able to hold a gun and run around and shoot freely. There is an auto aim system that works really well for most of the time which will target the nearest enemy. To change your target simply move the d-pad in the direction you want to shoot and it will almost always lock onto whom ever your violent heart desires. When changing weapons, the game will temporally pause while you have the weapons cache open and then resume when you choose a weapon. The game has a lot of choices when it comes to weapons. You have your traditional guns such as pistols, machine guns, shotguns, etc, but its the weapons such as the sword, tazer, and flame-thrower that will separate the men from the boys. When in a car, truck, or anything on wheels, the gameplay still stays top notch. You play the entire game through a birds eye view and it really works for the gameplay, especially while in a set of wheels. While driving, you can only use hand guns to shoot people on the streets. This is where the auto aim system shows its flaws as you really have no control over where and who you want to shoot, but it will still get the job done. The camera stays with you 100% of the time and is one the best in game cameras I have ever seen. Its with you while your speeding down the street, stop short, and do a complete 360 with the car. The missions in the game are very well sequenced and are a blast to play, with each of them having a little back story to them.

GRAPHICS

There was a lot of speculation about the overall graphics and presentation when the the game was first announced. Would it follow in the foot steps of the PSP games, or go back to the overhead view of the Game Boy games? It would indeed go back to a birds-eye view, but the style of the game would be greatly improved and very unique. I played the game before it was released at New York Comic-Con and was absolutely blown away by what Rockstar was able to accomplish on the DS. Even though it is a birds eye view, the game is done in all 3-D, and the engine it runs on is beautiful. All of the buildings surrounding you are very detailed, as are the environments. The car models look great, but not so much the character models. The characters in game really just look like 3-D stick figures, but it isn't anything that going to bother you or affect the gameplay. While roaming the city you will see train tracks over head, bridges, awnings and all sorts of details that weren't even needed for the game, but are there just to make it feel that much more realistic. The water effects are nothing special, and even look ugly sometimes, however most of the game will take place on land. The fact that Rockstar was able to create a HUGE world, probably the biggest on the DS, and make it look fantastic, is an achievement in its self.

PRESENTATION/LONGEVITY

Before every mission you will get a comic strip kind of cut scene which explains why you are set out to do the mission. They are just still frames but the art within them is pretty well done and gets the point across. The dialogue is very cheesy and sometimes painful to read, but your not really playing this game for the writing. The story is alright with a good twist at the end. The menus are VERY well done and make finding information and locations a breeze. Also, the GPS system is key to finding your way around the city and its very easy to plot your point from A to B. Some people who are really into the console GTA's might not appreciate the style of the game, but once they get past that, it's the same GTA formula that we have come to love. You can still "earn" your wanted level by building up the stars, but the way in which you get rid of them is a lot more engaging and is almost too much fun. Instead of just trying to escape from the police force, you can ram into their cars or into the sides of buildings. If you hit them hard enough you will see a red X on the car and this will take away a cop car symbol for your wanted level. It's a great addition that should be put in all future GTA titles. The game will take you roughly 10 hours, give or take a few, to complete. After that though, you have tons of challenges, 100 security cameras to hunt down and destroy, and 30 unique stunt jumps. This alone will expand your game time by at least 10 to 15 hours. Also, you can link your game to the Rockstar social club website. When you have your game connected to your account, 2 golden lions will be placed in the city randomly and it is up to you to find them. Once you do hunt them down, you have too sync up your stats again and this will unlock the 'true' final mission in the game.

Basically, if you have a Nintendo DS, you have yo pick this game up. It will be knows as a classic hand-held game for years to come, and is worth your time, even if your not into the open-world type of games. If you don't have a DS, I would actually suggest investing in one just to play this game, it's that good.

9.8


Friday, June 19, 2009

Issue with pictures....at least for me

I came onto my blog this morning only to see that all pictures I had posted with my posts yesterday turned into blue question marks...could someone PLEASE leave a comment if they are having the same issue. Thanks!

EDIT:

All is fixed, I have to upload pictures directly from my computer instead of copy/paste...woops!

Thursday, June 18, 2009

Reviews to follow!

I'm going to try to get around to posting my first review tomorrow. I might review a more casual game for my first go-around, or I might go hardcore, not sure yet. If any of you have any requests, drop a comment on this post!

Also, for anyone out there reading, try to drop some comments on all stories! It would be greatly appreciated.

SEGA and Sonic: Lost in a 3-D world, trying to find it's 2-D home.



Sonic, such a great, lovable character. Some of the best 2-D action platformers of all time. Sonic brought people into the gaming world with ease, with his colorful worlds, great cast of characters (for the most part), and record breaking speeds. He had a great deal of time in the spotlight; duking it out with the plumber in overalls, or being the lead mascot for SEGA's consoles. After all, Sonic is the only reason SEGA even exists to this day. So I ask you Sonic...


Why have you left what made you so famous, only to become hated by so many?


Sonic was kick-ass in his 2-D, 16-bit days. When SEGA's Dreamcast rolled around, he had a great run with his first 3-D adventures. Then, Sonic started to loose his momentum. One after another, the 3-D Sonic's started to pour in, and wow did they....well...they were not good. I'm not going to say they were down right bad, because they weren't. There were some good things about them. One such example is the latest 3-D outing, Sonic Unleashed. It had superb 2/3-D side-scrolling portions to each daytime level, but not enough. The game was heavily weighted down by the nighttime levels and the behind-the-back 3-D portions. So why doesn't SEGA just bring the blue blur back home to where he belongs, to where he began, to where fans want to see him. Just give the fans what they want, it's that easy. SEGA clearly still has the talent to create a solid 2-D Sonic side-scroller. They have pumped out two outstanding 2-D outings on the Nintendo DS and multiple games on the GBA. Why not make an HD 2.5-D side-scroller for XBL Arcade, PSN, and WiiWare (no HD for WiiWare of course). Capcom has done it with Mega Man 9 and Bionic Commando Re-armed, so why not follow in their footsteps? There's nothing wrong with stealing an idea or two, as long as you do it right, and in a completely original way. Please SEGA, you know the fans want it, we know you want it, so why not just make it happen?


This is not what we want SEGA, not one bit.

Fan boy-ism taken WAY too far




I don't care who you are, no one should go this far to show their love for ANYTHING. This guy felt the need to go ahead and carve a NES controller into his arm, blood and all. I am a huge Nintendo guy, and I love to show my love for the company at all times, but this is just wrong, and something that should not be condoned in our industry.


Although, if I were him, I would have went one step further and just cut the whole slab of skin out of my arm so I could have a real controller made out of my own flesh! Real cool, right?!?!?!?

New Xbox to arrive in 2010?



Now, when I say new Xbox, we aren't talking a brand new spankin', revolutionize the gaming industry ZOMG Xbox, just simiply an upgraded Xbox 360 that could possibly have the new Natal tech built into it. Now, this brings up a huge red flag. If Microsoft did go ahead and do this, would they make it so that your would HAVE to buy the new model in order to experience the Natal? I would hope not. Microsoft's own big boys have been quoted saying that all previous 360 models would work fine with Natal, however this could change with the flip of a switch. Now an even bigger question....


Would you be willing to buy an entirely new Xbox just to experience this 'revolution'?


Check out Kotaku for more details.